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harpie.ast
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2000-08-18
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// DH INTERACTIVE LLC, COPYRIGHT (C) 2000
//
// harpie.ast written at 01/27/00
//
24 // file_type
112 // file_version
spaz_model_name harpie_spaz
//collision_joint_table attack_joint_table
//{
// l_talons,
// r_talons
//};
// harpie // Session name
harpyhit01.wav
Harpy1.wav
Harpy2.wav
Harpy3.wav
Harpy4.wav
harpy_thud.wav
end
// *** This first section contains the names of all the win_anims used by the table
harpie_idle
harpie_attack
harpie_turn_right
harpie_turn_left
harpie_walk_pt_1
harpie_walk_pt_2
harpie_walk_pt_1_to_idle
harpie_walk_pt_2_to_idle
harpie_idle_to_walk_pt_1
harpie_hit_from_front
harpie_hit_from_back
harpie_die
harpie_fly_down_idle
harpie_fly_down
harpie_die_disappear
end
// *** This second section contains the values for each anim state
harpie_idle
harpie_idle_hitme
harpie_walk_pt_1
harpie_walk_pt_2
harpie_idle_to_walk_pt_1
harpie_walk_turn_right_pt_1
harpie_walk_turn_right_pt_2
harpie_walk_turn_left_pt_1
harpie_walk_turn_left_pt_2
harpie_turn_right
harpie_turn_left
harpie_attack_pt_1
harpie_attack_pt_2
harpie_attack_pt_3
harpie_attack_pt_4
harpie_hit_die
harpie_dead
harpie_hit_from_front
harpie_hit_from_front_by_gun_pt_1
harpie_hit_from_front_by_gun_pt_2
harpie_hit_from_front_hard
harpie_hit_from_back
harpie_walk_pt_1_to_idle
harpie_walk_pt_2_to_idle
harpie_fly_down_idle
harpie_fly_down
harpie_die_disappear
harpie_disappear_done
end
harpie_idle // name of this anim_state
harpie_idle // name for the win_anim for this state
harpie_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
up; harpie_idle_to_walk_pt_1 // UP -> harpie_walk.
u l; harpie_walk_turn_left_pt_1 // UP + LEFT -> harpie_walk_turn_left
u r; harpie_walk_turn_right_pt_1 // UP + RIGHT -> harpie_walk_turn_right
l; harpie_turn_left // LEFT -> harpie_idle_turn_left
r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_idle_hitme // name of this anim_state
harpie_idle // name for the win_anim for this state
harpie_idle // default link anim for this anim state
// Begin entries for this anim state
anim_time_multiplier 2
end_of_entries
harpie_walk_pt_1 // name of this anim_state
harpie_walk_pt_1 // name for the win_anim for this state
harpie_walk_pt_1_to_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
anim_time_multiplier 0.7
e up; harpie_walk_pt_2 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_2 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_2 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
l; harpie_turn_left // LEFT -> harpie_idle_turn_left
r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_walk_pt_2 // name of this anim_state
harpie_walk_pt_2 // name for the win_anim for this state
harpie_walk_pt_2_to_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
anim_time_multiplier 0.7
e up; harpie_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
l; harpie_turn_left // LEFT -> harpie_idle_turn_left
r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_idle_to_walk_pt_1 // name of this anim state
harpie_idle_to_walk_pt_1 // name for the win_anim for this state
harpie_walk_pt_1_to_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
anim_time_multiplier 0.7
e up; harpie_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
l; harpie_turn_left // LEFT -> harpie_idle_turn_left
r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_walk_turn_right_pt_1 // name of this anim_state
harpie_walk_pt_1 // name for the win_anim for this state
harpie_walk_pt_1_to_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 1 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
anim_time_multiplier 0.7
e up; harpie_walk_pt_2 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_2 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_2 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
l; harpie_turn_left // LEFT -> harpie_idle_turn_left
r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_walk_turn_right_pt_2 // name of this anim_state
harpie_walk_pt_2 // name for the win_anim for this state
harpie_walk_pt_2_to_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 1 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
anim_time_multiplier 0.7
e up; harpie_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
l; harpie_turn_left // LEFT -> harpie_idle_turn_left
r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_walk_turn_left_pt_1 // name of this anim_state
harpie_walk_pt_1 // name for the win_anim for this state
harpie_walk_pt_1_to_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 -1 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
anim_time_multiplier 0.7
e up; harpie_walk_pt_2 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_2 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_2 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
l; harpie_turn_left // LEFT -> harpie_idle_turn_left
r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_walk_turn_left_pt_2 // name of this anim_state
harpie_walk_pt_2 // name for the win_anim for this state
harpie_walk_pt_2_to_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 -1 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
anim_time_multiplier 0.7
e up; harpie_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
l; harpie_turn_left // LEFT -> harpie_idle_turn_left
r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_turn_right // name of this anim_state
harpie_turn_right // name for the win_anim for this state
harpie_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
//anim_time_multiplier 0.5
e up; harpie_idle_to_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
e l; harpie_turn_left // LEFT -> harpie_idle_turn_left
e r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_turn_left // name of this anim_state
harpie_turn_left // name for the win_anim for this state
harpie_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
//anim_time_multiplier 0.5
e up; harpie_idle_to_walk_pt_1 // END_OF_ANIM + UP -> harpie_walk.
e u l; harpie_walk_turn_left_pt_1 // END_OF_ANIM + UP + LEFT -> harpie_walk_turn_left
e u r; harpie_walk_turn_right_pt_1 // END_OF_ANIM + UP + RIGHT -> harpie_walk_turn_right
e l; harpie_turn_left // LEFT -> harpie_idle_turn_left
e r; harpie_turn_right // RIGHT -> harpie_idle_turn_right
b; harpie_attack_pt_1 // BUTTONB -> harpie_attack
end_of_entries
harpie_attack_pt_1 // name of this anim_state
harpie_attack // name for the win_anim for this state
harpie_attack_pt_2 // default link anim for this anim state
anim_time_multiplier 1.2
//joint_table attack_joint_table
begin_end_frame 0 0
attacking 0
standard_1
sound_effect 4
impervious_to_standard_1
impervious_to_standard_2
// Begin entries for this anim state
end_of_entries
harpie_attack_pt_2 // name of this anim_state
harpie_attack // name for the win_anim for this state
harpie_attack_pt_3 // default link anim for this anim state
anim_time_multiplier 1.2
//joint_table attack_joint_table
begin_end_frame 1 10
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
end_of_entries
harpie_attack_pt_3 // name of this anim_state
harpie_attack // name for the win_anim for this state
harpie_attack_pt_4 // default link anim for this anim state
anim_time_multiplier 1.2
//joint_table attack_joint_table
begin_end_frame 11 22
attacking 0
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
end_of_entries
harpie_attack_pt_4 // name of this anim_state
harpie_attack // name for the win_anim for this state
harpie_idle_hitme // default link anim for this anim state
anim_time_multiplier 0.3
//joint_table attack_joint_table
begin_end_frame 23 35
// Begin entries for this anim state
end_of_entries
harpie_hit_die // name of this anim_state
harpie_die // name for the win_anim for this state
harpie_dead // default link anim for this anim state
hit
impervious
fatal
sound_effect 2
sound_effect 5
// Begin entries for this anim state
end_of_entries
harpie_dead // name of this anim_state
harpie_die // name for the win_anim for this state
harpie_dead // default link anim for this anim state
impervious
begin_end_frame 34 34
// Begin entries for this anim state
end_of_entries
harpie_hit_from_front
harpie_hit_from_front // name for the win_anim for this state
harpie_idle_hitme // default link anim for this anim state
standard_1_reaction
standard_2_reaction
hit
impervious
front
sound_effect 3
sound_effect 5
// Begin entries for this anim state
end_of_entries
harpie_hit_from_front_by_gun_pt_1
harpie_hit_from_front // name for the win_anim for this state
harpie_hit_from_front_by_gun_pt_2 // default link anim for this anim state
hit
impervious
front
sound_effect 3
sound_effect 5
// Begin entries for this anim state
begin_end_frame 0 6
end_of_entries
harpie_hit_from_front_by_gun_pt_2
harpie_hit_from_front // name for the win_anim for this state
harpie_idle_hitme // default link anim for this anim state
hit
impervious
front
sound_effect 3
sound_effect 5
// Begin entries for this anim state
begin_end_frame 7 15
end_of_entries
harpie_hit_from_front_hard
harpie_hit_from_front // name for the win_anim for this state
harpie_idle // default link anim for this anim state
extra_translation_velocity 0 0 100
standard_3_reaction
hit
impervious
front
sound_effect 3
sound_effect 5
// Begin entries for this anim state
end_of_entries
harpie_hit_from_back
harpie_hit_from_back // name for the win_anim for this state
harpie_idle // default link anim for this anim state
//hit
impervious
//back
sound_effect 3
sound_effect 5
// Begin entries for this anim state
end_of_entries
harpie_walk_pt_1_to_idle // name of the sate
harpie_walk_pt_1_to_idle // name for the win_anim for this state
harpie_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
harpie_walk_pt_2_to_idle // name of the sate
harpie_walk_pt_2_to_idle // name for the win_anim for this state
harpie_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
end_of_entries
harpie_fly_down_idle // name of the sate
harpie_fly_down_idle // name for the win_anim for this state
harpie_fly_down_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
end_of_entries
harpie_fly_down // name of the sate
harpie_fly_down // name for the win_anim for this state
harpie_idle // default link anim for this anim state
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
end_of_entries
harpie_die_disappear // name of the sate
harpie_die_disappear // name for the win_anim for this state
harpie_disappear_done // default link anim for this anim state
anim_time_multiplier 0.5
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
end_of_entries
harpie_disappear_done
harpie_die_disappear // name for the win_anim for this state
harpie_disappear_done // default link anim for this anim state
begin_end_frame 17 17
// Begin entries for this anim state
impervious_to_standard_1
impervious_to_standard_2
end_of_entries